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Civ 5 more luxuries
Civ 5 more luxuries




civ 5 more luxuries

So Babylon's bonus might actually make the difference in cashing out as many as three extra Great Scientists just in time. Contrast this to a good culture victory, where every city should and does produce an artist. Many cities had 400+ GSP that went uncashed.

civ 5 more luxuries

I only got two from actual GPP before the late-game flood of non-"free" scientists (Pisa Tower, Porcelain Tower, 2x Hubble) jumped the costs out of reach. The one thing that went wrong in the Korea game was insufficient time to produce Great Scientists. And going Tradition instead of Liberty means that has to happen 5-10 turns faster.Īnd Babylon's bonus of +50% scientist GPP might in fact be a serious swing. Early beakers ARE important, for the reason of reaching Acoustics to unlock Rationalism fast enough for both the Oracle and the 7th natural policy. I had figured the early Great Scientist as insignificant and the GPP bonus as marginal, maybe one extra great person. I've never tried tall science.Īnd despite what I previously badmouthed about Babylon, I'm going to give that civ a shot here. And I keep seeing threads on Civfanatics saying how "Four City Tall" is a fine and strong route to a science victory. Although building widely near-ICS was effective, it was more headachey than fun.

civ 5 more luxuries

Home - Gods & Kings Babylon Tall Science Gods & Kings Babylon Tall Scienceĭespite a scintillating 183-turn science victory as Korea, I still had to try yet again.






Civ 5 more luxuries